suede-agent-teams
Agent Team Orchestrator
Model selection: Fable capped at 4 without asking
Subagents inherit the session model unless the spawning call names one. Nothing in this skill picks a model, so every agent it fans out lands on whatever the session happens to be set to. That is how a run sized against one allocation gets billed to another without anyone choosing it.
Up to 4 concurrent Fable subagents are allowed without an explicit Fable instruction. Beyond that, Fable must be specified: any roster past a scout, a builder, and a handoff writer passes 4, so this skill's fan-out does not run on Fable unless the user named Fable for this run. An inherited session model is not a specification: "the session was already on it" is not the user asking. Absent an explicit Fable instruction, do one of two things before launching: name a different model on the agent calls, or state plainly that the run will bill to the Fable allocation and get an answer. Silence is not consent to spend it.