tinyworld-runtime-state

Installation
SKILL.md

Tiny World Runtime State

Most browser-local persisted user state lives in localStorage under the tinyworld:* prefix. Read/write convention: stringified primitives or JSON.stringify for objects. Never store credentials, local world saves, cloud world saves, or per-viewport pixel positions in the shipped defaults file — see exclusion list below.

Persisted render/material settings that affect shared Three materials must be re-applied during late boot, not only from control input handlers. In particular, material wear (tinyworld:render:materialWear) needs the applyPersistedMaterialSettingsOnBoot() pass so saved wear is visible on first render without toggling the slider.

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