tinyworld-runtime-state
Installation
SKILL.md
Tiny World Runtime State
Most browser-local persisted user state lives in localStorage under the
tinyworld:* prefix. Read/write convention: stringified primitives or
JSON.stringify for objects. Never store credentials, local world saves, cloud
world saves, or per-viewport pixel positions in the shipped defaults file — see
exclusion list below.
Persisted render/material settings that affect shared Three materials must be
re-applied during late boot, not only from control input handlers. In
particular, material wear (tinyworld:render:materialWear) needs the
applyPersistedMaterialSettingsOnBoot() pass so saved wear is visible on first
render without toggling the slider.