mobile-ship

Installation
SKILL.md

mobile-ship

The default failure of shipping RN is trusting the dev build. Dev builds lie: they load JS from Metro (never compiling the production bundle), run with #if DEBUG native guards disabled, and reuse a stale local prebuild, so the crash you ship is, by construction, one the dev loop cannot show you. Teams then discover it 15 cloud-build minutes at a time, or worse, in a store review. This skill bans that: nothing goes to a cloud build, TestFlight, or review without passing the gates below, and every release-only failure is debugged from the crash log, never from theory.

This is the close of the Mobile Kit lifecycle: mobile-scaffold → mobile-architecture → mobile-design → mobile-motion → mobile-audit → mobile-ship. This skill owns build, release, and submission only. Design quality is mobile-audit's hold; day-one foundations (env binding, toolchain pins) are mobile-scaffold's gates. When TRIAGE finds a foundation gap, route the fix there and gate here.

Modes

Mode When What happens
BUNDLE Before every cloud build Run scripts/preflight.mjs (static checks + the production bundle). ~2 min locally vs 15+ per failed cloud build.
SMOKE Before TestFlight / any release The release-build verification sequence from references/release-verification.md. Dev-mode passes do not count.
STORE Before submission (start in week 1 via mobile-scaffold S9) Walk the checklist in references/store-submission.md.
TRIAGE A build failed or a release build crashes Crash-log first. Match against references/eas-failure-catalog.md before forming any theory.

The R-gates (binary, evidence required)

Installs
2
Repository
jcoger/skills
GitHub Stars
1
First Seen
Oct 9, 2026