game-3d-asset-design

Installation
SKILL.md

Game 3D Asset Design

Core Workflow

  1. Identify the asset type, target engine, camera distance, platform, art style, interaction needs, and performance budget.
  2. Define the asset's gameplay job before visual detail: cover, landmark, pickup, door, hazard, decoration, traversal object, UI object, or modular kit piece.
  3. Set technical constraints early: real-world scale, pivot/origin behavior, collision type, material count, texture resolution, LOD needs, lightmap/secondary UV needs, naming rules, and export format.
  4. Build from broad shape to game-ready delivery: blockout, approved silhouette, optimized mesh, UVs, materials/textures, collision, LODs, import test, and in-engine review.
  5. Preserve source and output separation. Keep editable DCC files, high-poly sources, bake files, and engine-ready exports clearly named and stored.
  6. Verify the asset inside the target engine or representative scene, not only in the modeling package.

Asset Priorities

Installs
3
GitHub Stars
1
First Seen
May 28, 2026