game-3d-asset-design
Installation
SKILL.md
Game 3D Asset Design
Core Workflow
- Identify the asset type, target engine, camera distance, platform, art style, interaction needs, and performance budget.
- Define the asset's gameplay job before visual detail: cover, landmark, pickup, door, hazard, decoration, traversal object, UI object, or modular kit piece.
- Set technical constraints early: real-world scale, pivot/origin behavior, collision type, material count, texture resolution, LOD needs, lightmap/secondary UV needs, naming rules, and export format.
- Build from broad shape to game-ready delivery: blockout, approved silhouette, optimized mesh, UVs, materials/textures, collision, LODs, import test, and in-engine review.
- Preserve source and output separation. Keep editable DCC files, high-poly sources, bake files, and engine-ready exports clearly named and stored.
- Verify the asset inside the target engine or representative scene, not only in the modeling package.