game-3d-model-design
Installation
SKILL.md
Game 3D Model Design
Core Workflow
- Identify the model purpose, target engine, camera distance, animation/deformation needs, platform budget, and art style.
- Start with silhouette and primary forms before topology detail. The model should read in untextured clay or flat color.
- Choose a modeling route: direct low-poly, high-poly to retopo, sculpt to retopo, CAD/scan cleanup, kitbash cleanup, or procedural base plus manual finish.
- Build topology to support the next task: shading, UVs, baking, rigging, deformation, destruction, customization, or modular reuse.
- UV with visible seams, texel density, texture reuse, baking needs, and material boundaries in mind.
- Validate normals, smoothing, triangulation, scale, transforms, nonmanifold geometry, hidden faces, overlapping surfaces, and export/import behavior.