game-cinematic-cutscene-design
Installation
SKILL.md
Game Cinematic Cutscene Design
Core Workflow
- Identify the cinematic type: intro video, in-engine cutscene, interactive cutscene, dialogue scene, boss reveal, level flythrough, transition, ending, trailer, or prerendered movie.
- Define the job of the scene before planning shots: establish world, reveal character, teach stakes, reward progress, hide loading, transition locations, sell a mechanic, create spectacle, or deliver story payoff.
- Create a compact beat sheet, then convert it into a shot list with duration, camera intent, subject, action, dialogue/audio, transition, and gameplay handoff.
- Build an animatic or blockout before polishing. Validate pacing, screen direction, readable silhouettes, camera continuity, timing, and whether the player understands the next action.
- Implement with clear ownership of cameras, actors, animation, control lockout, audio, subtitles, gameplay events, save/load state, and skip behavior.
- Review in context: before and after gameplay, target platform, expected aspect ratios, subtitles on, different languages where relevant, and with player settings applied.