game-content-design
Installation
SKILL.md
Game Content Design
Core Workflow
- Identify the genre, target audience, session length, platform, progression model, content budget, and intended player fantasy.
- Define the content's job: teach, test, reward, surprise, escalate, relax, branch, gate, reveal, or create mastery.
- Establish constraints before authoring: available mechanics, enemy roster, verbs, locations, assets, pacing target, difficulty range, and production limits.
- Think compositionally about content when useful: combine reusable mechanics, enemy capabilities, modifiers, objectives, rewards, and environmental constraints instead of inventing bespoke one-off content every time.
- Build content around player decisions. Avoid sequences that only ask the player to follow instructions unless the goal is onboarding or atmosphere.
- Use escalation deliberately: introduce, combine, twist, pressure, resolve. Track what the player has learned before asking for mastery.
- Specify rewards, failure recovery, replay value, and telemetry or playtest signals where relevant.