game-phaser-development

Installation
SKILL.md

Phaser Game Development

Core Workflow

  1. Identify the 2D game genre, target browsers/devices, orientation, resolution strategy, input methods, physics model, asset style, and publishing target.
  2. Structure the game around Phaser scenes: boot/preload, main menu, gameplay, UI/HUD, pause, transitions, game over, and results where needed.
  3. Use Phaser lifecycle methods deliberately: preload assets, create stable scene objects, update only active simulation, and clean up events/timers/listeners on scene shutdown.
  4. Choose physics by gameplay need: Arcade for simple fast AABB/circle motion, Matter for richer bodies/constraints, or no physics for grid/turn/menu games.
  5. Keep gameplay rules, data, and tuning values separate from raw sprite setup when the project will grow.
  6. Verify in real browsers with responsive scaling, focus loss, audio unlock, mobile touch, fullscreen, and itch.io iframe behavior when publishing.

Phaser Priorities

Installs
2
GitHub Stars
1
First Seen
May 28, 2026