game-sprite-design
Installation
SKILL.md
Game Sprite Design
Core Workflow
- Identify target engine/framework, art style, camera scale, tile/grid size, target resolution, animation needs, palette constraints, and export format.
- Define the sprite's gameplay job before visual detail: player, enemy, pickup, projectile, hazard, tile, prop, UI icon, VFX, portrait, or cursor.
- Establish readability at gameplay size: silhouette, value contrast, color grouping, facing direction, animation key poses, and separation from background.
- Plan the asset structure: single PNG, frame sequence, uniform sprite sheet, trimmed atlas with JSON, tile sheet, or layered source file.
- Generate or draw with consistency constraints: same view angle, lighting, outline style, palette, proportions, frame size, and transparent background.
- Export with game-ready metadata: frame dimensions, tags/animation names, padding, optional edge extrusion, pivot/origin notes, hitbox guidance, and import instructions.
- Verify inside the target engine at actual scale, with animation looping and neighboring frames/tiles checked for bleeding, jitter, and readability.