game-story-flow

Installation
SKILL.md

Game Story Flow

Core Workflow

  1. Identify genre, target tone, player role, narrative camera, agency level, branching depth, content budget, and gameplay loop.
  2. Define the player fantasy and emotional arc before writing scenes. The story should reinforce what the player repeatedly does.
  3. Treat plot as playable pressure: each beat should create a decision, reveal, risk, relationship change, world-state change, or motivation to act.
  4. Preserve agency. When the story must constrain the player, provide strong motivation, readable consequences, or interactive expression.
  5. Track state explicitly: known information, unresolved questions, character goals, relationship changes, promises made to the player, and consequences already paid off.
  6. Review pacing across gameplay, exploration, dialogue, combat, rest, discovery, and cutscenes. Avoid placing long passive exposition where the player expects control.

Narrative Structures

  • Linear story: build clear act turns, escalating stakes, reversible setbacks, and playable transitions between major beats.
  • Branching story: define branch intent, divergence cost, merge strategy, remembered variables, and consequences the player can perceive.
  • Quest narrative: connect objectives to character motivation, local stakes, world logic, and a meaningful result.
  • Environmental storytelling: use spatial order, props, audio, enemy placement, lighting, and interactables to imply events without over-explaining.
  • Dialogue: give each speaker a goal, subtext, conflict, and exit condition. Keep choices distinct in intent, not just wording.
Installs
3
GitHub Stars
1
First Seen
May 28, 2026
game-story-flow — jeremylongworth-source/agentskills