game-ui-design
Installation
SKILL.md
Game UI Design
Core Workflow
- Identify the game genre, platform, input devices, player skill level, session length, and whether the UI is diegetic, overlay, menu-driven, or hybrid.
- Map the player's immediate decisions before drawing screens. Prioritize the information needed for action, risk, timing, navigation, and feedback.
- Match UI density to play context: combat and real-time play need fast recognition; management, inventory, and strategy screens can support comparison and detail.
- Bind UI to explicit game-state owners where possible, such as health, inventory, cooldown, quest, input, or interaction components, rather than reading a large player script.
- Design complete states, not just the default state: empty, loading, disabled, locked, selected, focused, hover, pressed, error, cooldown, low-resource, warning, success, and paused.
- Implement controller/keyboard/mouse/touch navigation deliberately. Define focus order, wrap behavior, cancel/back behavior, and input remapping access.
- Verify in motion and at target resolutions. Check text fit, occlusion, contrast, safe areas, scaling, localization risk, and whether the UI remains readable over gameplay.