ue-live-debugging
Installation
SKILL.md
UE Live Debugging
Rider MCP debugging workflow: find the suspect symbol, trace who calls it, see what the IDE already knows is wrong.
GATE — mandatory checks before any debugging work
1. UE Project Check
Verify the current working directory contains a .uproject file:
find . -maxdepth 1 -name "*.uproject" | head -1
If no .uproject found → STOP.
"This skill requires an Unreal Engine project (a
.uprojectfile must be in the working directory). The current directory does not appear to be a UE project. Navigate to the project root and retry."