tune-skills-and-agents

Installation
SKILL.md

Tuning skills, subagents, and their context layout

This skill is about making skills and subagents cheaper per use and more correct, and about not getting fooled by plausible-but-wrong intuitions while doing it. The guidance here is empirically grounded — the headline verdicts below came from A/B tests, and a few of them overturned the "obvious" design. When you apply this skill, you measure before you presume.

The one mental model: hot vs cold

Every piece of context lives in one of two states. Internalize this — every decision flows from it.

state where it lives cost
HOT CLAUDE.md, an agent's .md body, a skills:-preloaded SKILL.md, the system prompt in context every turn / every invocation — paid N times
COLD references/*, a blueprint doc, any file reached by Read/Grep paid only when read — a tool call away

The whole game is putting the right things in the right state. Hot is a standing tax; cold is pay-per-use. Optimizing is mostly moving rarely-needed detail from hot to cold, and keeping hot to {what's needed almost every time + what must never be skipped}.

Installs
2
First Seen
Jul 4, 2026
tune-skills-and-agents — jgamaraalv/delivery-loop