motion-design
Motion design
Make movement express weight, personality, and purpose. A mood word becomes useful when it changes timing, pose, path, or material response.
Read the movement's job
Read selected direction, motion notes, object or character model, and interaction. Identify the trigger, message, state change, and feeling. Preserve selected movement and unrelated behavior.
Use ux-flows for the user's journey or feedback placement; this skill owns how chosen feedback moves. Use trailer-direction for shot order, musical structure, and overall pacing. Load the needed entrypoint through the available skill mechanism or read it directly.
Define observable motion
Describe key poses and timing, path, acceleration, easing, anticipation, overlap, settling, and holds. Include contact, pivots, deformable regions, and anchors. Specify durations or curves as design parameters unless measured from a source.