higgsfield-video-prompt

Installation
SKILL.md

higgsfield-video-prompt (video-gen prompt architecture)

The layer that turns an approved still keyframe + a one-line shot intent into a tight, engine-tuned motion prompt for Higgsfield. Engine-agnostic in shape, Seedance 2.0-tuned by default. Use it every single time we generate a clip, so prompts stop being rough guesses and follow one repeatable structure.

Step 0, Routing gate (run this FIRST, before writing any prompt)

Most ad clips stay right here: a short (≤~20s) live-action ad built from per-shot i2v clips stitched in ffmpeg, with VO + music added in post (that was F). But if the job trips ANY trigger below, STOP and load the seedance-advanced skill first, it carries the technique this everyday skill deliberately omits. This gate is deterministic: because this skill runs on every clip, the check can't be forgotten.

If the job needs… Trigger test Where in seedance-advanced
Long-form planning total length ≥ ~20s OR more than 3 shots (45s / 1-min always) §3-4 (shot-list, continuity, multi-shot / continuation)
On-screen speech (lip-sync) a mouth moves + says a real line in-render §2
In-engine sound footsteps / ambience / SFX / beat-sync baked in (not post) §2
Cuts inside ONE generation real editorial cuts within a single clip §3
Clip continues clip one clip opens from another's footage / final frame (not ffmpeg stitch) §4
2D / anime / cel look storyboard-board style §6
Multi-reference roles image=identity, video=camera, audio=tempo §7
Non-English on-image dialogue spoken / on-frame non-English §2, §8

Long-form note: even when we still stitch per-shot clips in ffmpeg (our usual method), a ≥20s / >3-shot ad needs the shot-list + continuity-lock discipline from seedance-advanced §3-4 at PLANNING time. The in-engine multi-shot generation is optional on top; the planning is not. None tripped → continue below.

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higgsfield-video-prompt — joydai2026-del/skills