dec-ux-laws

Installation
SKILL.md

Laws of UX & Cognitive Heuristics

Named principles to reason about and defend interface decisions.

Law Principle
Doherty Threshold System response under 400ms keeps users in a productive, engaged state.
Goal-Gradient Effect Motivation rises as users near a goal — show progress, pre-fill early steps.
Zeigarnik Effect People remember incomplete tasks better — use progress bars and "unfinished" cues.
Peak-End Rule Users judge an experience by its most intense moment and its ending, not the average.
Serial Position Effect First and last items are best remembered — place key nav at the ends.
Von Restorff (Isolation) Effect The visually different item is the one remembered — use for the primary CTA.
Postel's Law (Robustness) Be liberal in what you accept (forgiving inputs), conservative in what you send.
Parkinson's Law Tasks expand to fill the time allowed — impose deadlines and constraints.
Pareto Principle (80/20) ~80% of effects come from ~20% of causes — optimize the vital few flows.
Occam's Razor Remove elements until breaking point; the simplest solution that works wins.
Flow (Csikszentmihalyi) Match challenge to skill to keep users absorbed and low-friction.
Banner Blindness / Selective Attention Users ignore anything that looks like an ad or is irrelevant to their goal.
Installs
2
First Seen
Jul 13, 2026
dec-ux-laws — jpoindexter/dec-skills