brand-identity-and-design-principles

Installation
SKILL.md

Brand Identity & Design Principles

This is the philosophical and expressive layer above tokens and components. Tokens say what #4F46E5 means; components say how a button behaves. Principles and brand say why the whole thing looks and decides the way it does. Get this layer right and the rest writes itself; get it wrong and you ship a thousand inconsistent screens that all technically pass review.


1. Authoring design principles

A design principle is a shared, opinionated rule that resolves disputes before they happen. It is not a value, not a guideline, not a slogan.

Layer What it is Example Lifespan
Value What you believe (cultural) "We respect the user's time" Years
Principle A design-decision rule with a tradeoff "Default to the fastest path, not the most powerful one" Years, rarely change
Guideline A specific, enforceable rule "Primary actions use --color-action, max one per view" Versioned, change often
Standard/spec A measurable check "Touch targets ≥ 44×44pt" Per release

Principles live between values and guidelines. They are abstract enough to apply to a screen you haven't designed yet, concrete enough to make you choose.

What makes a GOOD principle

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brand-identity-and-design-principles — jpoindexter/design-and-ai-skills