iconography-and-imagery

Installation
SKILL.md

Iconography & Imagery

Icons and images carry most of a UI's pixels and most of its weight. Get the grid, the optics, and the delivery format right and everything reads sharper and loads faster. This is the working reference: build the icon set on a disciplined grid, ship it as inline SVG or a sprite, and serve images as AVIF/WebP with a reserved aspect-ratio box.

1. Icon grid & construction

Every icon lives on a square pixel grid. Standardize one base, scale by clean multiples.

Base grid Used by Live area (padding) Stroke Corner radius
16px dense toolbars, inline text icons 14px (1px) 1.5px 1px
20px compact UI (tables, menus) 18px (1px) 1.5px 1.5px
24px default UI standard (Material) 20px (2px) 2px 2px
40px large touch targets, feature tiles 34px (3px) 2.5px 3px
48px hero / marketing 40px (4px) 3px 4px

Keyline shapes anchor optical consistency. In a 24px box the canonical keylines are: square 18×18, circle ⌀20, vertical rectangle 16×20, horizontal rectangle 20×16. Snap each glyph to the keyline that matches its dominant shape so a circle (◎) and a square (▣) feel the same visual weight even though their bounding boxes differ.

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3
GitHub Stars
1
First Seen
Jun 9, 2026
iconography-and-imagery — jpoindexter/design-and-ai-skills