wireframe-collaboration
Installation
SKILL.md
Wireframing as a Team
Overview
Wireframes have no customer value — nobody ships a wireframe. Their value is the collaboration they force: a shared, low-skill-barrier surface where PMs, engineers, and designers design together instead of throwing artifacts over silo walls. Teams fail at handoffs, not at sprints; treat the handoff as part of every role's job.
When to Use
- Kicking off a feature where PM, design, and engineering must align on structure before code
- Any org with a "design gap" — no dedicated designer, or a designer used as a pixel service. The term is Dan Olsen's (The Lean Product Playbook), who maps five levels of design maturity and observes that levels 1–4 all carry a design gap that product and engineering roles end up filling. That gap is precisely who this skill family is for.
- A solo designer is the bottleneck and other roles are idle waiting on mocks
- Deciding who drafts, who decides, and who consults on a design question
- Remote/distributed teams that need async design collaboration to work
- NOT for: running the critique itself once wireframes exist — that's wireframe-feedback
- NOT for: developer-facing spec/annotation packaging at the end — that's wireframe-handoff