wireframe-principles

Installation
SKILL.md

Wireframe Design Principles — Hierarchy, Alignment, Clarity

Overview

A wireframe's job is to make importance, order, and action obvious in grayscale boxes. Users judge a screen subconsciously before they read it; these three principles decide what that judgment lands on. If a viewer can't tell what matters, what's grouped, and what's clickable within five seconds, no amount of later visual design will fix it — hierarchy problems survive the handoff.

When to Use

  • Sketching or reviewing any wireframe: screen layout, form, landing page, dashboard, mobile view
  • Deciding what should dominate a screen, what groups together, what to hide or cut
  • Diagnosing "it feels cluttered / I don't know where to look" feedback on low-fi work
  • NOT for: visual design — color palettes, type pairing, imagery, brand. That's hi-fi work; see Just Enough Design for the stop-line
  • NOT for: flow-level questions (which screens exist, in what order) — this governs a single screen's visual logic

Hierarchy

Hierarchy is the order the eye visits elements. You can't control what users click, but hierarchy suggests the path — and the subconscious usually follows it. Absent hierarchy interrupts the brain's ability to scan; clear hierarchy reduces cognitive load and speeds processing. Kelley Gordon puts the diagnostic well: "Visual hierarchy controls the delivery of the experience. If you have a hard time figuring out where to look on a page, it's more than likely that its layout is missing a clear visual hierarchy."

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1
First Seen
Aug 8, 2026
wireframe-principles — jpoindexter/wireframe-skills