Unity

Originally frommindrally/skills
Installation
SKILL.md

Unity Development Guide

Battle-tested best practices for Unity, from project setup to shipping. This is the entry point — for deep dives, follow the pointers to the reference files.

Reference Files — When to Read What

You're doing… Read this
Organizing folders, naming assets, import settings references/project-structure.md
Writing or reviewing C# scripts references/csharp-patterns.md
Hunting a performance issue or optimizing references/performance.md
Designing game architecture, patterns, systems references/architecture.md
Setting up Git, testing, CI/CD, or building references/workflow.md
Animation, 2D, Shader/VFX Graph references/specialized.md
Debugging, localization, accessibility, AI/Inference Engine references/systems.md
UI Toolkit or Cinemachine setup references/architecture-advanced.md

Read the relevant reference before writing code — the patterns there will save you significant rework.

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42
GitHub Stars
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First Seen
Mar 29, 2026
Unity — juliankerignard/unity-skills