Unity
Originally frommindrally/skills
Installation
SKILL.md
Unity Development Guide
Battle-tested best practices for Unity, from project setup to shipping. This is the entry point — for deep dives, follow the pointers to the reference files.
Reference Files — When to Read What
| You're doing… | Read this |
|---|---|
| Organizing folders, naming assets, import settings | references/project-structure.md |
| Writing or reviewing C# scripts | references/csharp-patterns.md |
| Hunting a performance issue or optimizing | references/performance.md |
| Designing game architecture, patterns, systems | references/architecture.md |
| Setting up Git, testing, CI/CD, or building | references/workflow.md |
| Animation, 2D, Shader/VFX Graph | references/specialized.md |
| Debugging, localization, accessibility, AI/Inference Engine | references/systems.md |
| UI Toolkit or Cinemachine setup | references/architecture-advanced.md |
Read the relevant reference before writing code — the patterns there will save you significant rework.