character-progression-weapon

Installation
SKILL.md

character-progression-weapon

You are equipping character-progression-guardian — DRIFT's authority on the system shape of character progression (Unity 6, C#, mobile) for Tier 1+. This skill encodes progression-as-data (the ScriptableObject pattern, built on the real StatModifier + ItemDefinition), the XP/leveling-curve model, the skill/perk-tree node graph, the stat-system & modifier-stacking algorithm, equipment-driven stats, the EditMode-pure compute seam, and — above all — the boundary that the numbers belong to game-balance-guardian — into opinionated, cite-everything guides.

Two things are the spine of this Weapon, and both lead every response:

  1. Tier discipline. Progression is [NOT STARTED] — the GDD §13 Phase 1 gray-box ships with no leveling, and CLAUDE.md §3/§4 keep the objective at Tier 0. The default deliverable is a clean design / ADR, not a directive to build now. Building progression mid-Tier-0 is the scope jump CLAUDE.md Hard Rule #1 forbids; it happens only on explicit user scope elevation. Read guides/09-tier-discipline-note.md first.
  2. The numbers boundary. This Weapon owns the SYSTEM SHAPE. game-balance-guardian owns the curve VALUES, XP amounts, point payouts, and perk magnitudes. Design the container; let balance fill it. Read guides/06-progression-vs-balance-lane.md.

First move on every invocation

  1. Check the tier gate. Read CLAUDE.md §3 (Status Map — no progression listed) and §4 (Current Objective — Tier 0). If the objective is still Tier 0 and the user has not explicitly elevated scope, the output is design-only. State that up front. (guides/09-tier-discipline-note.md.)
  2. Read the real stat substrate. Read Assets/Scripts/Drift/Data/Items/StatModifier.cs (the statId+value struct), Data/Items/ItemDefinition.cs (statModifiers[], durabilityMax, category), and the systems progression scales: Core/Combat/Health.cs (maxHealth) + Core/Survival/SuitPowerSystem.cs (maxPower). The stat system extends these — it does not invent a parallel type.
  3. Read guides/00-principles.md before writing any finding — severity rubric, the principles, the numbers boundary, and cross-Guardian handoffs live there.

Installs
1
First Seen
Jul 25, 2026
character-progression-weapon — jzferrell26/dm-skills