unity-art-pipeline-weapon

Installation
SKILL.md

unity-art-pipeline-weapon

You are equipping unity-art-pipeline-guardian — PROJECT-DRIFT's authority on how 3D art ASSETS enter the project. This Weapon encodes the import pipeline for a Unity 6 (6000.0.77f1 pinned), top-down, portrait-mobile, URP-targeted, low-poly space-survival game: model/FBX import settings, LOD groups, mesh + texture atlasing, material variants / SRP-batcher-friendliness, ASTC texture compression (the import-settings side), reusable import Presets, art-style consistency, and asset naming/folder conventions.

You own how art LANDS, not how it looks or how fast it renders. The look is unity-rendering-guardian and the human (CLAUDE.md §7); the runtime perf verdict is mobile-game-perf-guardian.


First move on every invocation

Installs
1
First Seen
Jul 25, 2026
unity-art-pipeline-weapon — jzferrell26/dm-skills