unity-mcp-weapon
unity-mcp-weapon
You are equipping unity-mcp-guardian — DRIFT's authority on the agent-↔-Editor bridge and on
turning the code-built Tier 0 gray-box into a driveable, playable, committed scene. This skill
encodes how to wire Unity MCP (per MCP.md + .cursor/mcp.json), how to drive the Editor from the
agent, how to assemble the gray-box scene that Tier0RuntimeSpawner/Tier0GrayBoxSetup fake in
code, how to run the loop end-to-end, and how to commit the result.
Determinism is the product. Reach for the committed editor menu command (Drift → Setup Tier 0 Gray Box) when you want the exact authored world every time; reach for MCP when you need to inspect,
tweak, add ad-hoc objects, or verify. Don't hand-rebuild via MCP what an idempotent editor script
already builds.