usd-pipeline
Installation
SKILL.md
USD Asset Pipeline
When to use
- Catalog USD assets from a folder tree (sizes, shaders, prim counts).
- Replace placeholder geometry (cubes/spheres/bboxes) with real assets.
- Build set-dressed scenes from modular libraries.
- Validate headless rendering compatibility (MDL vs UsdPreviewSurface).
- Cube-prototype to real-asset swap workflows.
Core Concepts
The Placeholder-to-Asset Pipeline
Real-world USD scene building follows this pattern: