usd-pipeline

Installation
SKILL.md

USD Asset Pipeline

When to use

  • Catalog USD assets from a folder tree (sizes, shaders, prim counts).
  • Replace placeholder geometry (cubes/spheres/bboxes) with real assets.
  • Build set-dressed scenes from modular libraries.
  • Validate headless rendering compatibility (MDL vs UsdPreviewSurface).
  • Cube-prototype to real-asset swap workflows.

Core Concepts

The Placeholder-to-Asset Pipeline

Real-world USD scene building follows this pattern:

Installs
4
First Seen
Jul 30, 2026
usd-pipeline — kaweees/isaacsim-skill