map-systems
Installation
SKILL.md
When this skill is invoked:
Parse Arguments
Two modes:
- No argument:
/gamedev:map-systems— Run the full decomposition workflow (Phases 1-5) to create or update the systems index. next:/gamedev:map-systems next— Pick the highest-priority undesigned system from the index and hand off to/gamedev:design-system(Phase 6).
Also resolve the review mode (once, store for all gate spawns this run):
- If
--review [full|lean|solo]was passed → use that - Else read
production/review-mode.txt→ use that value - Else → default to
solo
See ../../docs/director-gates.md for the full check pattern.