playtest-report
Installation
SKILL.md
Phase 1: Parse Arguments
Resolve the review mode (once, store for all gate spawns this run):
- If
--review [full|lean|solo]was passed → use that - Else read
production/review-mode.txt→ use that value - Else → default to
solo
See ../../docs/director-gates.md for the full check pattern.
Determine the mode:
new→ generate a blank playtest report templateanalyze [path]→ read raw notes and fill in the template with structured findings
For both modes, follow the Playtest Discipline in ../../docs/game-design-lenses.md: every test answers a stated question (not "is it fun?"), watch faces not screens, and debrief with FFWWDD (Frustrating / Favorite / Wanted-but-couldn't / magic-Wand / were-Doing / Describe-to-a-friend). Cadence is WUBALEW — when useful, at least weekly.