playtest-report

Installation
SKILL.md

Phase 1: Parse Arguments

Resolve the review mode (once, store for all gate spawns this run):

  1. If --review [full|lean|solo] was passed → use that
  2. Else read production/review-mode.txt → use that value
  3. Else → default to solo

See ../../docs/director-gates.md for the full check pattern.

Determine the mode:

  • new → generate a blank playtest report template
  • analyze [path] → read raw notes and fill in the template with structured findings

For both modes, follow the Playtest Discipline in ../../docs/game-design-lenses.md: every test answers a stated question (not "is it fun?"), watch faces not screens, and debrief with FFWWDD (Frustrating / Favorite / Wanted-but-couldn't / magic-Wand / were-Doing / Describe-to-a-friend). Cadence is WUBALEW — when useful, at least weekly.


Phase 2A: New Template Mode

Installs
1
GitHub Stars
1
First Seen
Aug 24, 2026
playtest-report — kessriga/game-studio