coding-standards

Installation
SKILL.md

Unreal coding standards

Match Epic's C++ conventions so code reads like the engine and the rest of the project. The overriding rule: match the surrounding code first; these are the defaults when nothing else is established.

Related skills: cpp-fundamentals, core-types-and-containers, module-and-build-system.

When to use this skill

  • Writing any new UE C++ header or source file.
  • Reviewing or cleaning up code for style consistency.
  • Choosing names for types, members, functions, or files.
  • Structuring includes and forward declarations in a header.

Type prefixes (mandatory for reflected types)

UHT enforces prefixes for reflected types; mismatches are a compile error.

Installs
18
GitHub Stars
77
First Seen
Jun 26, 2026