gameplay-framework
Installation
SKILL.md
Gameplay framework
The gameplay framework is the set of base classes Unreal spawns and wires together to run a game. Choosing the right class for each piece of logic is the single most important design decision in UE gameplay code.
When to use this skill
- Creating a new game mode, game state, player controller, pawn, player state, or HUD class.
- Implementing player login, spawn, respawn, or possession logic.
- Deciding where a piece of state lives (server-only vs replicated vs per-player vs cross-level).
- Setting up default classes in C++ and exposing them to designers via Blueprint subclasses.
- Wiring the spawn/possession flow or implementing a match-state machine.