levels-and-world-partition
Installation
SKILL.md
Levels & World Partition
A UWorld is the running game world. It always has one persistent level (UWorld::PersistentLevel)
and any number of streamed levels. For large worlds, World Partition — the default for new
projects in UE5 — replaces hand-managed sublevels with automatic spatial streaming around
streaming sources.
When to use this skill
- Organizing world content across levels and keeping memory under control.
- Building an open world or large level that cannot be fully resident.
- Toggling sets of actors at runtime (day/night, story states, destruction phases).
- Making reusable, instanced level chunks (buildings, modular areas).
- Working with legacy explicit sublevels in a project that predates World Partition.