timers-and-async
Pass
Audited by Gen Agent Trust Hub on Aug 8, 2026
Risk Level: SAFE
Full Analysis
- [SAFE]: No malicious patterns, command injections, or obfuscation were detected in the skill instructions or code snippets. The content is strictly educational and focused on Unreal Engine C++ development.
- [SAFE]: External links reference official Epic Games/Unreal Engine documentation (dev.epicgames.com), which are trusted industry-standard resources.
- [SAFE]: The skill correctly emphasizes critical safety and stability patterns for C++ development, such as thread-safety (avoiding UObject access off the game thread) and memory management (clearing timers during EndPlay to prevent dangling pointers).
Audit Metadata