timers-and-async

Pass

Audited by Gen Agent Trust Hub on Aug 8, 2026

Risk Level: SAFE
Full Analysis
  • [SAFE]: No malicious patterns, command injections, or obfuscation were detected in the skill instructions or code snippets. The content is strictly educational and focused on Unreal Engine C++ development.
  • [SAFE]: External links reference official Epic Games/Unreal Engine documentation (dev.epicgames.com), which are trusted industry-standard resources.
  • [SAFE]: The skill correctly emphasizes critical safety and stability patterns for C++ development, such as thread-safety (avoiding UObject access off the game thread) and memory management (clearing timers during EndPlay to prevent dangling pointers).
Audit Metadata
Risk Level
SAFE
Analyzed
Aug 8, 2026, 05:56 AM