uds-cinematics-rendering
Installation
SKILL.md
UDS cinematics and rendering
This skill covers everything UDS-side for cinematic work: Sequencer animation, Movie Render Queue, Path Tracer support, and seamlessly looping volumetric clouds. For weather animation/keyframing, see udw-setup-and-state and udw-material-and-screen-effects.
| Task | Where to start |
|---|---|
| Animate time of day in Sequencer | Disable Animate Time of Day, keyframe Time of Day |
| Animate weather state | UDW Manual Weather State (not UDS Cloud Coverage / Fog if UDW present) |
| Animate cloud movement deterministically | Cloud Speed = 0, keyframe Cloud Phase |
| Render a movie | Project Mode = Cinematic / Offline (switch back after) |
| Render with the Path Tracer | Enable Adjust for Path Tracer + keep height fog post-process approximation |
| Make volumetric clouds loop seamlessly | Multi-step recipe in Cloud Movement + Volumetric Clouds |
| Trigger a lightning flash from Sequencer | UDW Flash Lightning via Event → Trigger track |