uds-modifiers-configs-state

Installation
SKILL.md

UDS modifiers, configurations, state, and misc features

The "extras" layer of UDS: packaging, saving, and applying state; per-context post-processing; interior detection; water; sounds; on-screen UI; and the sun lens flare. Each system is independent — pick the section that applies.

System Category on UDS Mental model
Sky Modifiers Modifiers Data-asset property overrides that fade in/out and layer
Configuration Manager (editor utility) Snapshot/restore the entire UDS settings state as an asset
Save UDS+UDW State (function pair) Pack/unpack state into a struct for save data
Sun Lens Flare Lens Flare UDS's own filmic flare on the sun
Post Process Components Post Processing Time/weather/interior-driven post components
Interior Adjustments Interior Adjustments Sky/fog/light changes when camera is occluded
Player Occlusion Player Occlusion The trace/volume system that drives interior detection
Water Level Water Level Caustics, underwater fog, sound, weather particle masking
AmbientSound — Time and Weather (actor class in Blueprints/Sound) Drop-in ambient sound that auto-volumes with day/night and weather
Onscreen Controls (widget in palette) Drop-in UI for player time/weather control

When to use this skill

Installs
14
GitHub Stars
77
First Seen
Jun 26, 2026