uds-modifiers-configs-state
Installation
SKILL.md
UDS modifiers, configurations, state, and misc features
The "extras" layer of UDS: packaging, saving, and applying state; per-context post-processing; interior detection; water; sounds; on-screen UI; and the sun lens flare. Each system is independent — pick the section that applies.
| System | Category on UDS | Mental model |
|---|---|---|
| Sky Modifiers | Modifiers | Data-asset property overrides that fade in/out and layer |
| Configuration Manager | (editor utility) | Snapshot/restore the entire UDS settings state as an asset |
| Save UDS+UDW State | (function pair) | Pack/unpack state into a struct for save data |
| Sun Lens Flare | Lens Flare | UDS's own filmic flare on the sun |
| Post Process Components | Post Processing | Time/weather/interior-driven post components |
| Interior Adjustments | Interior Adjustments | Sky/fog/light changes when camera is occluded |
| Player Occlusion | Player Occlusion | The trace/volume system that drives interior detection |
| Water Level | Water Level | Caustics, underwater fog, sound, weather particle masking |
| AmbientSound — Time and Weather | (actor class in Blueprints/Sound) | Drop-in ambient sound that auto-volumes with day/night and weather |
| Onscreen Controls | (widget in palette) | Drop-in UI for player time/weather control |