uds-setup-and-modes

Installation
SKILL.md

UDS setup and top-level modes

UDS replaces Unreal's stock sky/lighting stack with one actor and four cross-cutting mode dials. This skill covers getting the actor into a level cleanly and choosing the Sky / Color / Project / Feature Level combination for the project.

Mode Variable What it controls Where the per-option config lives
Sky Mode Sky Mode Cloud rendering style (or aurora-only / space) Volumetric Clouds / 2D Dynamic Clouds / Static Clouds / Voxel Clouds / Aurora categories
Color Mode Color Mode Source of sky colors Sky Atmosphere or Simplified Color category
Project Mode Project Mode Runtime perf vs offline quality tradeoff Cinematic / Offline Mode category
Feature Level Feature Level Renderer feature-level fallback policy Mobile category

When to use this skill

  • Dragging UDS into a fresh level for the first time, or getting "missing/dark scene" on a level that just got UDS.
  • Choosing between Volumetric, Static, 2D Dynamic, Voxel, Aurora, or Space cloud modes.
  • Targeting mobile/console — making sure incompatible features are swapped out.
  • Switching to/from Cinematic Project Mode before rendering a film.
  • Anything in the Basic Controls category of UDS.
Installs
14
GitHub Stars
77
First Seen
Jun 26, 2026