udw-setup-and-state

Installation
SKILL.md

UDW setup and weather state

The foundation of Ultra Dynamic Weather: getting the actor in place, the weather state model, presets, runtime transitions, the manual state for sequencer/per-value control, sampling weather from gameplay code, and event dispatchers.

Concept Mechanism
Weather is a preset asset (high-level) Weather variable in Basic Controls; or Change Weather(preset, duration)
Weather is a custom blend (low-level) Manual Weather State category, with per-value override toggles
What weather looks like right now Sample via Get Cloud Coverage, Get Display Name for Current Weather, etc.
React to weather changing UDW event dispatchers (Started Raining, State Change - <Value>)
Per-actor exposure tracking Actor Weather Status component
Multiplayer UDW replicates state-source asset references, not raw state

When to use this skill

Installs
14
GitHub Stars
77
First Seen
Jun 26, 2026