udw-setup-and-state
Installation
SKILL.md
UDW setup and weather state
The foundation of Ultra Dynamic Weather: getting the actor in place, the weather state model, presets, runtime transitions, the manual state for sequencer/per-value control, sampling weather from gameplay code, and event dispatchers.
| Concept | Mechanism |
|---|---|
| Weather is a preset asset (high-level) | Weather variable in Basic Controls; or Change Weather(preset, duration) |
| Weather is a custom blend (low-level) | Manual Weather State category, with per-value override toggles |
| What weather looks like right now | Sample via Get Cloud Coverage, Get Display Name for Current Weather, etc. |
| React to weather changing | UDW event dispatchers (Started Raining, State Change - <Value>) |
| Per-actor exposure tracking | Actor Weather Status component |
| Multiplayer | UDW replicates state-source asset references, not raw state |