udw-spatial-weather

Installation
SKILL.md

UDW spatial weather

The systems that make weather happen somewhere specific rather than globally. WOVs and Radial Storms drive state per location; the Weather Mask system excludes material effects from interiors and under-roof areas.

System Shape Visible from outside? Use for
Weather Override Volume Arbitrary spline No Region-specific weather state, with arbitrary shape
Radial Storm Circle Yes (clouds, fog, obscured lightning) — requires Volumetric Clouds Sky Mode A storm seen approaching from a distance; moving storms
Weather Above Volumetric Clouds Above cloud layer Implicit Auto-adjusting weather state when the player flies above the cloud layer
Weather Mask Brush Simple shape or painted texture, projected straight down No Mask material effects (snow/wetness) in interiors
Weather Mask Projection Box Box-bounded capture of meshes inside, projected down No Mask material effects under structures (roofs)

When to use this skill

  • Different weather in different parts of one level.
  • A storm the player can see coming in from across the map.
  • A storm that moves linearly across the level over time.
  • Adjusting weather behavior when the camera goes above the cloud layer.
  • Keeping snow accumulating inside a building, or wetness off the floor under a roof.
Installs
14
GitHub Stars
77
First Seen
Jun 26, 2026