ue-gameplay-tags

Installation
SKILL.md

Gameplay Tags

Gameplay Tags are hierarchical, interned FName labels — State.Stunned, Ability.Attack.Melee, Event.Reset — registered centrally so every system speaks the same vocabulary. They replace scattered enums/booleans/string IDs with a single, extensible, designer-editable taxonomy.

When to use this skill

  • Modeling states/categories/flags ("is stunned", "fire damage type", "ability = dash").
  • Replacing brittle enums/bools/string IDs with extensible, queryable labels.
  • Interfacing with tag-driven systems (GAS, behavior trees, animation, UI).
  • Granting, blocking, or querying behavior based on a set of active tags on an actor.
  • Building data-driven activation conditions that designers can edit without recompiling.

Mental model

Installs
18
GitHub Stars
77
First Seen
Sep 9, 2026