ue-landscape-and-foliage
Installation
SKILL.md
Landscape & foliage
For automatic terrain shading, use ue-auto-landscape-materials. For runtime virtual textures and material-driven grass, use ue-landscape-rvt-and-grass.
Three complementary systems cover terrain and environment population:
| System | Actor / Component | Purpose |
|---|---|---|
| Landscape | ALandscape → ULandscapeComponent |
Heightmap terrain with painted weight layers and splines |
| Foliage / HISM | AInstancedFoliageActor → HISM |
Hand-painted instanced vegetation at low draw-call cost |
| PCG | UPCGComponent + UPCGGraph |
Rule-based graph pipeline for procedural placement |