ue-landscape-and-foliage

Installation
SKILL.md

Landscape & foliage

For automatic terrain shading, use ue-auto-landscape-materials. For runtime virtual textures and material-driven grass, use ue-landscape-rvt-and-grass.

Three complementary systems cover terrain and environment population:

System Actor / Component Purpose
Landscape ALandscape → ULandscapeComponent Heightmap terrain with painted weight layers and splines
Foliage / HISM AInstancedFoliageActor → HISM Hand-painted instanced vegetation at low draw-call cost
PCG UPCGComponent + UPCGGraph Rule-based graph pipeline for procedural placement

When to use this skill

Installs
24
GitHub Stars
77
First Seen
Sep 9, 2026