ue-material-graph-effects
Pass
Audited by Gen Agent Trust Hub on Oct 9, 2026
Risk Level: SAFE
Full Analysis
- [SAFE]: The skill provides technical documentation and code for Unreal Engine shader development. The instructions focus on standard engine APIs and vertex shader math without introducing external dependencies or risky execution patterns.
- [INDIRECT_PROMPT_INJECTION]: The skill implements a data ingestion surface through gameplay-driven material parameters (e.g.,
SourcePosition,RadiusCm,BendCm) that influence World Position Offset (WPO). - Ingestion points: Material parameters updated via C++ (
UMaterialInstanceDynamic) or Material Parameter Collections as described inSKILL.mdandreferences/rooted-plant-interaction.md. - Boundary markers: The provided HLSL code uses mathematical clamping (
saturate,max,min) which limits the range of potential displacement. - Capability inventory: The skill uses World Position Offset to modify mesh rendering but does not possess capabilities for file system access, network communication, or arbitrary command execution.
- Sanitization: Input values are clamped and remapped within the shader math to prevent extreme visual artifacts or GPU driver timeouts (TDR).
Audit Metadata