ue-meshes-static-and-skeletal

Installation
SKILL.md

Static & skeletal meshes

After mesh/LOD reimport, a correct component material does not prove every section uses it. See LOD section mapping and organic-normal repair for the missing-slot failure and a repair that preserves mesh positions and UVs.

Static meshes are rigid geometry rendered via UStaticMeshComponent. Skeletal meshes deform through a bone hierarchy driven by USkeletalMeshComponent. Choosing the right mesh/component type and the right collision, LOD, and instancing strategy drives both visual quality and runtime performance.

When to use this skill

Installs
24
GitHub Stars
77
First Seen
Sep 9, 2026