ue-meshes-static-and-skeletal
Installation
SKILL.md
Static & skeletal meshes
After mesh/LOD reimport, a correct component material does not prove every section uses it. See LOD section mapping and organic-normal repair for the missing-slot failure and a repair that preserves mesh positions and UVs.
Static meshes are rigid geometry rendered via UStaticMeshComponent. Skeletal meshes
deform through a bone hierarchy driven by USkeletalMeshComponent. Choosing the right
mesh/component type and the right collision, LOD, and instancing strategy drives both
visual quality and runtime performance.