ue-metahuman-creator
Installation
SKILL.md
MetaHuman Creator (in-editor)
Since UE 5.6 MetaHuman Creator runs inside the editor as the MetaHuman Creator plugin
(Engine/Plugins/MetaHuman/MetaHumanCharacter, plugin name MetaHumanCharacter, beta).
A character is a UMetaHumanCharacter asset holding parametric face/body state plus look
settings; every edit goes through UMetaHumanCharacterEditorSubsystem; the result is
assembled by a pipeline into a BP_<Name> actor Blueprint with face and body skeletal
meshes, grooms and clothing. Two steps still call Epic's cloud service: face auto-rigging
and high-resolution texture download.