ue-nanite-and-rendering
Installation
SKILL.md
Nanite & rendering
UE's renderer couples Nanite (virtualized geometry), Lumen (dynamic GI — see
ue-lighting-and-lumen), and Virtual Shadow Maps into a coherent high-fidelity pipeline.
This skill covers Nanite and the surrounding rendering systems an agent needs to configure
and reason about.
When to use this skill
- Enabling Nanite on static or skeletal meshes in C++, editor scripting, or mesh settings.
- Diagnosing why Nanite does/doesn't apply (translucency, forward rendering, VR stereo).
- Choosing between TSR, TAA/TAAU, FXAA, MSAA and setting screen percentage.
- Configuring
FPostProcessSettingsfields in C++ or via a Post Process Volume. - Rendering the scene to a texture (minimap, security camera, mirror, portal).
- Tuning
r.*cvars for performance or debugging the render pipeline.