ue-navigating-engine-source
Installation
SKILL.md
Navigating the Unreal Engine source
The engine's own C++ source is the ground truth for every signature, specifier, and include path. Before asserting any API detail, verify it in the source. Memory is often a version or two stale.
When to use this skill
- You need the exact signature of a
UFUNCTION/UPROPERTY/virtual override, or its specifiers andmeta=(...)clauses. - You are unsure whether an API exists, was renamed, or moved in 5.8.
- You need the correct
#includepath or the module name to add to*.Build.cs. - You want to see how Epic structures a class before writing similar code.
- You are resolving a build error ("unresolved external", "identifier not found")
caused by a missing
#includeor missingBuild.csdependency.