ue-uds-fog-and-atmosphere
Installation
SKILL.md
UDS fog and atmosphere
UDS owns three air-shading systems — height fog, volumetric fog, and the global volumetric material — plus a sky-coloring layer with two backends. This skill covers each and the interactions between them.
| System | Category | What it does | Cost |
|---|---|---|---|
| Height fog (density) | Fog Density | Distance-based opacity, height falloff, start distance | Cheap |
| Height fog (color) | Fog Color | Tint of the height fog (overridden by Sky Atmosphere by default) | Cheap |
| Volumetric Fog | Volumetric Fog | 3D fog receiving local light, scatters | Expensive |
| Global Volumetric Material | Volumetric Fog | 3D noise extinction, ground fog, underwater extinction | Adds cost on top of Volumetric Fog |
| Dust | Dust | Imitates dust/smoke/particulates in the air (affects fog density + color) | Cheap |
| Sky Atmosphere | Sky Atmosphere | Realistic atmospheric scattering (default Color Mode) | Costlier than Simplified |
| Simplified Color | Simplified Color | LUT-based sky coloring with adjustable color values | Cheap |