ue-uds-fog-and-atmosphere

Installation
SKILL.md

UDS fog and atmosphere

UDS owns three air-shading systems — height fog, volumetric fog, and the global volumetric material — plus a sky-coloring layer with two backends. This skill covers each and the interactions between them.

System Category What it does Cost
Height fog (density) Fog Density Distance-based opacity, height falloff, start distance Cheap
Height fog (color) Fog Color Tint of the height fog (overridden by Sky Atmosphere by default) Cheap
Volumetric Fog Volumetric Fog 3D fog receiving local light, scatters Expensive
Global Volumetric Material Volumetric Fog 3D noise extinction, ground fog, underwater extinction Adds cost on top of Volumetric Fog
Dust Dust Imitates dust/smoke/particulates in the air (affects fog density + color) Cheap
Sky Atmosphere Sky Atmosphere Realistic atmospheric scattering (default Color Mode) Costlier than Simplified
Simplified Color Simplified Color LUT-based sky coloring with adjustable color values Cheap

When to use this skill

Installs
18
GitHub Stars
77
First Seen
Sep 9, 2026