ue-uds-setup-and-modes
Installation
SKILL.md
UDS setup and top-level modes
UDS replaces Unreal's stock sky/lighting stack with one actor and four cross-cutting mode dials. This skill covers getting the actor into a level cleanly and choosing the Sky / Color / Project / Feature Level combination for the project.
| Mode | Variable | What it controls | Where the per-option config lives |
|---|---|---|---|
| Sky Mode | Sky Mode |
Cloud rendering style (or aurora-only / space) | Volumetric Clouds / 2D Dynamic Clouds / Static Clouds / Voxel Clouds / Aurora categories |
| Color Mode | Color Mode |
Source of sky colors | Sky Atmosphere or Simplified Color category |
| Project Mode | Project Mode |
Runtime perf vs offline quality tradeoff | Cinematic / Offline Mode category |
| Feature Level | Feature Level |
Renderer feature-level fallback policy | Mobile category |
When to use this skill
- Dragging UDS into a fresh level for the first time, or getting "missing/dark scene" on a level that just got UDS.
- Choosing between Volumetric, Static, 2D Dynamic, Voxel, Aurora, or Space cloud modes.
- Targeting mobile/console — making sure incompatible features are swapped out.
- Switching to/from Cinematic Project Mode before rendering a film.
- Anything in the Basic Controls category of UDS.