ue-uds-time

Installation
SKILL.md

UDS time of day

UDS has a single canonical time variable, three categories of runtime control (set / animate / transition), four getter functions, and a complete event-dispatcher system for game logic that needs to react to time. For real-world astronomical positioning (lat/long/date), see ue-uds-simulation.

Concern Mechanism
Set the time Time of Day variable (0–2400 float) or Time of Day String ("3PM", "15:45")
Day/night cycle Animate Time of Day category: Day Length + Night Length (minutes)
One-off runtime change Set Time with Time Code, Set Date and Time, Set Time of Day With String
Smooth transition over time Transition Time of Day(targetValue, duration)
Read the time Get Time of Day, Get Time Code, Get Date Time, Is It Daytime?
React at specific times Event dispatchers: Sunrise/Sunset/Midnight/Hourly/Custom Time
Display the time Built-in clock widgets in the widget designer palette

When to use this skill

Installs
18
GitHub Stars
77
First Seen
Sep 9, 2026