animation-editing

Installation
SKILL.md

🧠 Brains complement: IF an unreal-engine-skills-manager tool (external MCP) exists in this session, call it with {action: "load", skill: "animation-system"} for UE domain knowledge on this topic — correct APIs, architecture, best practices — and treat it as the rubric for any review / "best practices" question. If no such tool is available (e.g. running under Claude Code or Codex without that MCP), skip this line entirely and proceed with this skill alone — do NOT attempt the call.

Animation Editing Skill

Covers the profile → preview → validate → bake workflow for safe bone edits with correct bone-space handling and constraint validation.

Load companion skills: animsequence (basic keyframe creation), skeleton (structure, retargeting), animation-blueprint (state machines / AnimGraph). Skills load via the engine's AgentSkillToolset (ListSkills / GetSkills) — there is no vibeue-skills-manager tool. Run the VibeUE services below with execute_python_code (unreal.<Service>.<method>()).

🛡️ Safe discovery — never unreal.load_asset() in loops (memory crash 0xC0000005). Use SkeletonService.list_skeletons(path), AnimSequenceService.find_animations_for_skeleton(skeleton), AnimSequenceService.list_anim_sequences(path, skeleton_filter) — they query metadata without loading.

⚠️ Critical Rules

Installs
1
GitHub Stars
782
First Seen
Jun 26, 2026