animation-montage
🧠 Brains complement: IF an
unreal-engine-skills-managertool (external MCP) exists in this session, call it with{action: "load", skill: "animation-system"}for UE domain knowledge on this topic — correct APIs, architecture, best practices — and treat it as the rubric for any review / "best practices" question. If no such tool is available (e.g. running under Claude Code or Codex without that MCP), skip this line entirely and proceed with this skill alone — do NOT attempt the call.
Animation Montage Skill
Use AnimMontageService for animation montage operations.
Quick Reference - Python API
Discovery Methods
⚠️
list_montagesfilters are strings, notNone(issue #461) — pass""for "no filter", neverNone(an FString arg can't be null and raises a TypeError). Playback rate: there is noset_playback_rate_scalemethod; set the montage'sRateScaledirectly —unreal.load_asset(montage_path).set_editor_property("RateScale", 1.5)thenunreal.EditorAssetLibrary.save_asset(montage_path).
# List all montages in a path (use "" for no skeleton filter, NOT None)
montages = AnimMontageService.list_montages(search_path, skeleton_filter) -> Array[MontageInfo]