animsequence
🧠 Brains complement: IF an
unreal-engine-skills-managertool (external MCP) exists in this session, call it with{action: "load", skill: "animation-system"}for UE domain knowledge on this topic — correct APIs, architecture, best practices — and treat it as the rubric for any review / "best practices" question. If no such tool is available (e.g. running under Claude Code or Codex without that MCP), skip this line entirely and proceed with this skill alone — do NOT attempt the call.
Animation Sequence & Editing Skill
This skill covers the inspect → profile → preview → validate → bake workflow for safe animation bone edits with correct bone-space handling and constraint validation.
Loading skills: skills load via the engine's
AgentSkillToolset(ListSkills/GetSkills) — there is novibeue-skills-managertool. Run the VibeUE services below withexecute_python_code(unreal.AnimSequenceService.<method>()/unreal.SkeletonService.<method>()).Related Skills:
- skeleton - For modifying skeleton bone transforms/hierarchy and retargeting modes
- animation-blueprint - For state machines and AnimGraph navigation
Workflow: Create skeleton profile → Learn constraints → Preview bone rotations → Validate pose → Bake to keyframes