animsequence

Installation
SKILL.md

🧠 Brains complement: IF an unreal-engine-skills-manager tool (external MCP) exists in this session, call it with {action: "load", skill: "animation-system"} for UE domain knowledge on this topic — correct APIs, architecture, best practices — and treat it as the rubric for any review / "best practices" question. If no such tool is available (e.g. running under Claude Code or Codex without that MCP), skip this line entirely and proceed with this skill alone — do NOT attempt the call.

Animation Sequence & Editing Skill

This skill covers the inspect → profile → preview → validate → bake workflow for safe animation bone edits with correct bone-space handling and constraint validation.

Loading skills: skills load via the engine's AgentSkillToolset (ListSkills / GetSkills) — there is no vibeue-skills-manager tool. Run the VibeUE services below with execute_python_code (unreal.AnimSequenceService.<method>() / unreal.SkeletonService.<method>()).

Related Skills:

  • skeleton - For modifying skeleton bone transforms/hierarchy and retargeting modes
  • animation-blueprint - For state machines and AnimGraph navigation

Workflow: Create skeleton profile → Learn constraints → Preview bone rotations → Validate pose → Bake to keyframes

Installs
1
GitHub Stars
782
First Seen
Jun 26, 2026