landscape

Installation
SKILL.md

🧠 Brains complement: IF an unreal-engine-skills-manager tool (external MCP) exists in this session, call it with {action: "load", skill: "landscape-and-foliage"} for UE domain knowledge on this topic — correct APIs, architecture, best practices — and treat it as the rubric for any review / "best practices" question. If no such tool is available (e.g. running under Claude Code or Codex without that MCP), skip this line entirely and proceed with this skill alone — do NOT attempt the call.

Landscape Terrain Skill

Sub-docs available

This skill is split into the lean index (you are reading it) plus sibling sub-docs. Skills load via the engine's AgentSkillToolset (ListSkills / GetSkills) — request landscape/<section> through GetSkills, or read the sibling *.md file (it sits next to this SKILL.md on disk) directly:

Sub-doc When to load
return-types.md Exact property names of LandscapeCreateResult, LandscapeInfo_Custom, LandscapeLayerInfo_Custom, LandscapeSplinePointInfo, LandscapeSplineSegmentInfo, LandscapeSplineMeshEntryInfo, plus the create_landscape signature.
workflows-creation.md Creating landscapes, getting info, importing/exporting heightmaps, recreating splines, copying terrain/paint layers between landscapes, calculating side-by-side offsets, reading height data in a region.
workflows-editing.md Sculpting, direct region editing, procedural noise, painting layers, setting material, querying terrain, LandscapeGrassType creation/cloning, full landscape cloning, existence checks, heightmap sizing utilities.
intelligent-sculpting.md v3 semantic features (mountain/valley/ridge/plateau/crater/terraces/erosion/blend), terrain analysis (slope/normal/flat areas), mesh projection, batch line traces, complete v3 workflow example.

Critical Rules

Installs
1
GitHub Stars
782
First Seen
Jun 26, 2026